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- global gSpliteSetList, gNextPlay, gcurrlessonnumber, gcurrchapternumber
-
- on mouseDown
- pushBtn()
- if not rollOver(clickOn()) then
- exit
- end if
- repeat with n in getAt(gSpliteSetList, 3)
- set the visible of sprite n to 0
- end repeat
- set gNextPlay to [gcurrlessonnumber, gcurrchapternumber, #pause]
- set the mouseDownScript to "playerMouseDownScript"
- go("PlayMode")
- end
-